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Up Up Ubi is OUT NOW!!!

I am so happy to announce that Up Up Ubi is available for download in the itunes app market!!!

For iPhone (3gs, 4 and 4s), iPod Touch (3rd and 4th gen) and ipad!!!

And here’s a quick trailer that I was working on… I wanted to work on it longer but Apple approved the game WAY sooner than we expected!

And go here to buy the app!

http://itunes.apple.com/us/app/up-up-ubi/id496389249?mt=8

or click the banner below! Thanks for the support!

 

Up Up Ubi is COMPLETE!!!

Thanks to everyone who has donated all the way to those who just gave me a simple ‘LIKE’ on Facebook. Those have all lead to boosting the team’s moral and motivation to complete this game.

We have submitted the final build to Apple for approval. Now it’s just a waiting game of about 1-2 weeks. If they approve (which I have a strong feeling they will) you can buy it!!! We’re targeting a $1.99 price tag and will also be selling the official soundtrack in iTunes for $5.99 (which comes with ALL of the songs from the game AND 5 extra tracks exclusive to the album!) or 99 cents for single song downloads . Trust me when I say the album JAMS!

So… what’s next for Notion Games? Well… depends on how well we do with ‘Up Up Ubi.’ It costs a lot of time and money to buy engine licenses, equipement, etc. to make games and unless we can make money from the projects we do create then it’ll be a lot harder to actually make another one… especially a BETTER game.

But we won’t stress that! We’ll get on the next project regardless because this is what we love to do!

And we’re celebrating the completion of Up Up Ubi!!!!! WOOooOOOoo!!!!

-Drew

Up Up Ubi Gameplay Tutorial & Final Weekend!

We have the video to the Up Up Ubi tutorial posted on the brand new NotionGames youtube page! (Subscribe to it please haha).

The amazing voiceover work was done by a really good friend of mine and popular youtuber Treezy504. He really brought the comedy to what would have otherwise been a boring, dull tutorial.

We’re working hard touching up animations, menus and fixing bugs so that we may finally submit to Apple on Monday! We’re looking good! We’ve incorporated the leaderboard system and made more tweaks to the gameplay. The game is feeling pretty solid minus the little bugs here and there… That’s nothing a little spit shine can’t fix.

We really appreciate the support thus far. It’s been somewhat of a long road and we’re glad it’s coming to an end. Now we have to start promoting and hope the game will get the attention we think it deserves.

I may just go out Sunday night to celebrate our wrap-up!

but for now… I have to get back to work!

-Drew

Oh… and check out the credits page:

Last week of working on Up Up Ubi!

We’re in somewhat of a crunch mode to get Ubi completed. We’re almost there. What we’re basically doing is going through the game and adding in the alternate characters, menu screens and testing for bugs. It feels good to be this close to release.

Now I’m really going to have to focus on promoting Up Up Ubi if we want to try to get some sales! That means going to conventions, shows, online promo, etc.

Sandra and I went to an event called the ‘Austin Nerd Cave Show’ where there were a nice handful of comic book artists showing off their work (Myself included). It was a cool event held at Tribe Comics. The funny thing was that we were trying to promote a game app at a comic book show so of course we felt a tad bit out of place. But hey, comics and video games go hand in hand right? Well… Not exactly. There were a lot of prints that I did based off of popular video game franchises that at least half the people there for some reason had no idea who these characters were. Doh.

Shane Campos with Evolution Graphics gave me this awesome gift while I was there. 2 Prints of my art printed on Canvas.

  

Trust me, I was excited but I’m horrible on camera. Shane is the guy standing next to me.

Back to the game, I’m having a hard time trying to come up with the exact point amounts to assign to the unlockables. I have sent out test builds for people to play around with and so far, I’m seeing that the average score at this point is about 55,000. That’s only within the first couple of days of testing. We haven’t implemented the pacing changes yet so that should def add some difficulty to the game. We’re also trying to figure out whether or not we should assign more properties to specific enemies (i.e. if enemy 1 hits ubi then make ubi fall faster on contact).

Let’s randomly switch topics again, shall we? Here’s a really cool poster by Edward Dennis.

I’m going to get back to testing and creating the last set of assets for the game.

-Drew