We’re in somewhat of a crunch mode to get Ubi completed. We’re almost there. What we’re basically doing is going through the game and adding in the alternate characters, menu screens and testing for bugs. It feels good to be this close to release.

Now I’m really going to have to focus on promoting Up Up Ubi if we want to try to get some sales! That means going to conventions, shows, online promo, etc.
Sandra and I went to an event called the ‘Austin Nerd Cave Show’ where there were a nice handful of comic book artists showing off their work (Myself included). It was a cool event held at Tribe Comics. The funny thing was that we were trying to promote a game app at a comic book show so of course we felt a tad bit out of place. But hey, comics and video games go hand in hand right? Well… Not exactly. There were a lot of prints that I did based off of popular video game franchises that at least half the people there for some reason had no idea who these characters were. Doh.
Shane Campos with Evolution Graphics gave me this awesome gift while I was there. 2 Prints of my art printed on Canvas.

Trust me, I was excited but I’m horrible on camera. Shane is the guy standing next to me.
Back to the game, I’m having a hard time trying to come up with the exact point amounts to assign to the unlockables. I have sent out test builds for people to play around with and so far, I’m seeing that the average score at this point is about 55,000. That’s only within the first couple of days of testing. We haven’t implemented the pacing changes yet so that should def add some difficulty to the game. We’re also trying to figure out whether or not we should assign more properties to specific enemies (i.e. if enemy 1 hits ubi then make ubi fall faster on contact).
Let’s randomly switch topics again, shall we? Here’s a really cool poster by Edward Dennis.

I’m going to get back to testing and creating the last set of assets for the game.
-Drew
Filed under: blog, Game Developer's Diary, Notion Games |